From: Stephen J B. <sj...@li...> - 2000-10-06 17:37:54
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On Fri, 6 Oct 2000, Daryll Strauss wrote: > > That way, there's no hassles with versioning or compile-time or run- > > time extension testing, etc. And we all know how bad that can be! > > I agree technically that works, but that doesn't get it widely > distributed and if people don't know it exists they won't use it. I'm > trying to get it included in some standard library (maybe as extension) > so that people have it and use it instead of inverting their own. If you > really dislike attaching it to GLX maybe we need a our own libMesaU (or > equivalent) that can include stuff like this. With the widespread use of nVidia's OpenGL for Linux, there is no point in putting it into a libMesaU - that would just make matters worse. ---- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |