From: Brian P. <br...@va...> - 2000-10-05 17:43:39
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Allen Akin wrote: > > On Thu, Oct 05, 2000 at 08:16:30AM -0600, Brian Paul wrote: > | > | There's two possible solutions: > | > | 1. Modify Crystal Space to specify GLX_DEPTH_SIZE=1 or GLX_DEPTH_SIZE=16. > | > | 2. Modify Mesa so that a 16-bit (the default) depth buffer is chosen if > | GLX_DEPTH_SIZE is between 1 and 16. > | > | Any comments? > > I'd go for the second one. I've never been a great fan of the > glXChooseVisual semantics, but I think that option is a reasonable way > to patch them up. Done. glXChooseVisual() really is poorly designed. Serious apps should avoid it and use a better visual selection method. -Brian |