From: Allen A. <ak...@va...> - 2000-10-05 17:02:47
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On Thu, Oct 05, 2000 at 08:16:30AM -0600, Brian Paul wrote: | | There's two possible solutions: | | 1. Modify Crystal Space to specify GLX_DEPTH_SIZE=1 or GLX_DEPTH_SIZE=16. | | 2. Modify Mesa so that a 16-bit (the default) depth buffer is chosen if | GLX_DEPTH_SIZE is between 1 and 16. | | Any comments? I'd go for the second one. I've never been a great fan of the glXChooseVisual semantics, but I think that option is a reasonable way to patch them up. Allen |