From: Stephen J B. <sj...@li...> - 2000-10-05 12:45:06
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On Wed, 4 Oct 2000, Klaus Niederkrueger wrote: > Hi, > > There seems to be a bug in the depth-buffer code. That looks very strong like an rounding-error or something. On > http://www.math.leidenuniv.nl/~klaus/bug.jpg > you can see a screenshot I made. With Mesa-3.2 it looks o.k. > > The error was produced by using Crystal-space. I believe it works like this (but I'm not sure): The walls are drawn with activated z-Buffer (but without z-Buffer testing) and afterwards objects are drawn with z-Buffer-test activated. This looks like pretty typical Z buffer precision issues. Read this: http://web2.airmail.net/sjbaker1/love_your_z_buffer.html ...then tell us if you still think it's a Mesa bug. ---- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |