From: Klaus N. <kl...@ma...> - 2000-10-04 16:08:51
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>I`m assuming that you`re using software rendering (Xlib driver). This is true...If I use Utah-GLX (Mach 64), the error does not appear. If I use Mesa-3.2 in Software-mode it also does not appear. (With Mesa-3.3 it does, with 3.5 also). >When I`ve seen this sort of thing before it usually caused by using "bad" >near/far clip plane positions. What are your arguments to glFrustum? >If the ratio of far:near is greater than 1000 you should adjust the >values. I don't know exactly: I could check it, but I don't have much time. I just took the normal crystal-space-code (compiled it) and used the demo 'walktest'. Klaus |