From: Klaus N. <kl...@ma...> - 2000-10-04 13:14:09
|
Hi, There seems to be a bug in the depth-buffer code. That looks very strong like an rounding-error or something. On http://www.math.leidenuniv.nl/~klaus/bug.jpg you can see a screenshot I made. With Mesa-3.2 it looks o.k. The error was produced by using Crystal-space. I believe it works like this (but I'm not sure): The walls are drawn with activated z-Buffer (but without z-Buffer testing) and afterwards objects are drawn with z-Buffer-test activated. Greetings Klaus |