From: Brian P. <br...@va...> - 2000-09-23 17:13:48
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Ian D Romanick wrote: > > > Who is working on texture compression in Mesa? I have an implementation > > of the ARB extension (mostly done by Brian Paul) and an implementation of > > the GL_3DFX_texture_compression_FXT1 extension. These are in the > > tdfx-2-1-branch branch of the DRI tree. > > Is this extension going to only be supported on 3dfx hardware or will there > be a software fallback? It sure would be nice to make sure that one's code > works right with the FXT1 textures without having to go out and buy a Voodoo > 4/5/6. The same could also be done with S3TC format textures, I suppose. > > If this is not work that is currently planned, could someone perhaps provide > some guidance for others that might want to try and tackle this? We're not doing a software implementation of texture compression. It would be impractical. -Brian |