From: Ian D R. <id...@cs...> - 2000-09-22 18:28:55
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> > Is this extension going to only be supported on 3dfx hardware or will there > > be a software fallback? It sure would be nice to make sure that one's code > > works right with the FXT1 textures without having to go out and buy a Voodoo > > 4/5/6. The same could also be done with S3TC format textures, I suppose. > > I don't think there are plans for software fallbacks, but in reality you > are much better off using non-compressed textures than using software > fallbacks. What really happens is that other drivers that don't > implement the feature don't advertise and it and the application doesn't > use it. Well, it could be useful so that a person could write and test code that uses that extension without having to have hardware the explicitly supports it. I for one don't have the extra $$$ just sitting around to go out and buy a Voodoo5, but I'd really like for my code to correctly support its texture compression extensions. > I am not a lawyer, but from what I understand FXT1 can be implemented in > software, because 3dfx made it open source and even provided code to do > so. S3TC is very heavily protected and I wouldn't want to go near it for > a software implementation for fear of legal issues. You are probably right there. It could possibly go either way, but I'd rather not press my luck. :) -- "The [300MHz P-II computer] is clearly not optimized for word processing. But when we pushed it to produce high-end 3D graphics, it truly shined." -- Byte, Sept 97, pp. 33 What the hell does it take to do word processing? http://www.cs.pdx.edu/~idr/ |