From: Ian D R. <id...@cs...> - 2000-09-22 16:10:37
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> Who is working on texture compression in Mesa? I have an implementation > of the ARB extension (mostly done by Brian Paul) and an implementation of > the GL_3DFX_texture_compression_FXT1 extension. These are in the > tdfx-2-1-branch branch of the DRI tree. Is this extension going to only be supported on 3dfx hardware or will there be a software fallback? It sure would be nice to make sure that one's code works right with the FXT1 textures without having to go out and buy a Voodoo 4/5/6. The same could also be done with S3TC format textures, I suppose. If this is not work that is currently planned, could someone perhaps provide some guidance for others that might want to try and tackle this? -- "You must understand...that there are two ways of fighting: by law or by force. The first way is natural to man, and the second to beasts. But as the first way often proves inadequate one must have recourse in the second." -- Machiavelli, The Prince |