From: Brian P. <br...@va...> - 2000-09-22 15:38:50
|
Bill White wrote: > > Who is working on texture compression in Mesa? I have an implementation > of the ARB extension (mostly done by Brian Paul) and an implementation of > the GL_3DFX_texture_compression_FXT1 extension. These are in the > tdfx-2-1-branch > branch of the DRI tree. > > If someone else is working on this, and depends on the implementation, please > let me know. For something I am working on, the driver interface needs to > change. In particular, there is a routine which calculates the specific > texture compression format given a generic one. For example, given > GL_COMPRESSED_RGB_ARB, the routine might return GL_COMPRESSED_RGB_FXT1_3DFX. > This routine needs to have more parameters to support some more compressed > texture formats. > > Please let me know if you are working in this area, and I can give you > more details. They are generally pretty harmless, and I think they are > backward compatible, though I have not tested for this. You and I are the only ones who've touched that code. Go ahead and make your changes. -Brian |