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From: Brian P. <br...@va...> - 2000-09-19 14:52:20
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Li Ming wrote: > > Hi, > > But maybe the Vertex Program(also called Vertex shader) is a more > general and uniform way to do such things. It even can do much more > than the vertex weighting. > > However, it seems that to implement the vertex program extension is a > hard work because it modifies the traditional pipelines and involves > transformation, lighting, fog, clipping etc. > > By the way, the specification has been already released by Nvidia on > their web page. Read the "IP Status" section. I don't think anyone outside of NVIDIA can implement the extension without their permission. -Brian |