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From: Gareth H. <ga...@va...> - 2000-09-19 14:49:08
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Li Ming wrote: > > But maybe the Vertex Program(also called Vertex shader) is a more > general and uniform way to do such things. It even can do much more > than the vertex weighting. > > However, it seems that to implement the vertex program extension is a > hard work because it modifies the traditional pipelines and involves > transformation, lighting, fog, clipping etc. > > By the way, the specification has been already released by Nvidia on > their web page. Yes, and it's NVIDIA proprietary, which means you can't implement it. And, the spec is ~75 pages long. Perhaps a little ambitious for a school project... -- Gareth |