From: Brian P. <br...@va...> - 2000-08-28 21:33:44
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ant...@wm... wrote: > > > I took at look at this but didn't make any progress. I'm not sure > > how Q3 is choosing its visual and determining the bits per buffer. > > you can force it to use a 24bit depth with: > ./quake3 +set r_depthbits 24 > > > The game is working OK, right? > > yes, it works fine, but what I wonder is: how does fxMesa respond when > asked to set a 24bit zbuffer on a card that doesn't support it!? I think it's only reporting 24bits/z but really using 16. > (Voodoo2) > It should not run, therefore somewhere in there something needs fixing.. > > > I won't be able to look into this anymore until next week. > > no, worries, i just hope it's not a bug in 3.3 -Brian |