From: Brian P. <br...@va...> - 2000-08-21 16:09:07
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Brian Paul wrote: > > ant...@wm... wrote: > > > > Like I posted a few days back, all the original libMesa's with Q3test > > Q3Demo and Q3A (as well as Mesa 3.2.1) report 16bit zbuffer inside the > > game, but 3.3 says 24bit ... and I thought the Voodoo2 has only 16bit > > zbuffer. Is this a bug or something that I am unaware of? > > > > I would appreciate some quick feedback from those who know the insides of > > Mesa 3.3 real well ... > > Mesa 3.3 was changed to allow arbitrary Z buffer depths at runtime, > instead of being a compile-time option. Looks like I missed > something in the tdfx driver code. Could you try this patch > to Mesa-3.3/src/FX/fxapi.c? > > diff -r1.21 fxapi.c > 946c946 > < fxMesa->haveZBuffer=depthSize ? 1 : 0; > --- > > fxMesa->haveZBuffer=depthSize ? 16 : 0; > D'oh! On second look, that's probably not the solution. I can't test this here at work. I'll try to do so tonight on my home system. -Brian |