From: Brian P. <br...@va...> - 2000-08-21 15:56:19
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ant...@wm... wrote: > > Like I posted a few days back, all the original libMesa's with Q3test > Q3Demo and Q3A (as well as Mesa 3.2.1) report 16bit zbuffer inside the > game, but 3.3 says 24bit ... and I thought the Voodoo2 has only 16bit > zbuffer. Is this a bug or something that I am unaware of? > > I would appreciate some quick feedback from those who know the insides of > Mesa 3.3 real well ... Mesa 3.3 was changed to allow arbitrary Z buffer depths at runtime, instead of being a compile-time option. Looks like I missed something in the tdfx driver code. Could you try this patch to Mesa-3.3/src/FX/fxapi.c? diff -r1.21 fxapi.c 946c946 < fxMesa->haveZBuffer=depthSize ? 1 : 0; --- > fxMesa->haveZBuffer=depthSize ? 16 : 0; -Brian |