From: Bill B. <me...@bi...> - 2000-08-07 13:59:27
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Thanks for the responses. > At least Quake 2 and Quake 3 use EXT_compiled_vertex_array. It's > generally considered the fastest way to render in OpenGL on the PC > platform at the moment. I'm guessing that in terms of raw triangle performance, though, display lists would be just as fast or faster than CVA. Is that true? So is the flexibility of CVA also a key reason for their use? With CVA I imagine one can do software culling at the triangle level and send just the visible subset down the pipe with DrawElements. Whereas with display lists it's either CallList or don't CallList. --Bill Baxter |