From: Alessandro P. <al...@ti...> - 2000-07-25 15:36:41
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At 15.24 25/07/00, Gareth Hughes wrote: >I've whipped up a VC 6.0 project/workspace and have built Mesa-3.3 with >it. I'm at SIGGRAPH at the moment and am planning on submitting this to >Brian when I get back. I am trying to compile all from commandline. I do not like VCx-IDE very much (well...i think it sucks at all ;) >The one change I made was to include a "#include <windows.h>" in >glheader.h if _WIN32 was defined and _WINDOWS_ wasn't (or whatever the >windows.h definition is). Where? (i.e. : at which line ?) I've just tried to add : #if defined(_WIN32) && !defined(_WINDOWS_) #include <windows.h> #endif after the "/* XXX " comment lines but it does not work for me (I mean: i have the same errors as before). Ah: please note that I copied mesa_wgl.h into include/GL from mesa 3.2.1, cos in 3.3 distrubution-file it is missing (I reported it some days ago). Is this wrong ? Btw, it works fine on your pc.. so.... please enlight me on how make this damned WC (yes, WC!) work with mesa3.3 ! ^___- Thanks in advance, TXM |