From: Holger W. <hwa...@ya...> - 2000-06-20 11:11:11
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On Tue, 20 Jun 2000, Gareth Hughes wrote: > > I agree that it would be pretty simple to add these new modes to the > > software renderer. Off-hand I don't know which of the cards supported > > by the DRI could support them. If you implement GL_EXT_texture_env > > just send me a patch. > > Holger, are you planning on doing this? It should be fairly straight > forward. I'll implement EXT_texture_env_combine instead. I hope, I have something working until next week. The EXT_texture_env API can be expressed in terms of EXT_texture_env_combine, but I'm not shure if this makes sense. As far I know yet, Mesa would be the only OpenGL implementing this extension. It's a bit easier to use, but less flexible. > > I'd implement GL_EXT_texture_env as-is. Then, perhaps design a new > > extension. > > Brian's idea of a new/separate GL_MESA_texture_env_dot3 extension would > be the best way to handle this. I will write this extension so that it defines a new mode for EXT_texture_env_combine. > > Don't know. Better find out before writing GL_MESA_texture_env_dot3 > > though. > > I'll take a look at some of the hardware specs I have today. This would be great. Could you look, if all other modes are supported, too ?? - Holger |