From: Holger W. <hwa...@ya...> - 2000-06-14 12:03:53
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On Tue, 13 Jun 2000, Stephen J Baker wrote: > Whatever you implement needs to be something that at least *some* hardware > can support - which means that we should be using some of the existing > extensions rather than inventing new ones. Does any current card supports a 'real' per pixel lighting ? I believed phong shading is usually implemented by multitexturing using the modulating texture as exponential lookup table. > Also, if you stick with existing extensions, there is a better chance > that programs not specifically written for Mesa will take advantage > of this new code. Note that Mesa is no longer the only game in town > for Linux users - the nVidia driver already has bump-map extensions - and > I fully intend my programs to make use of them. Simple bumpmapping can be implemented on usual consumer cards using multitexturing without any additional extension. On nVidia's website was a 'GLBump' demo a while ago (don't know, if it's still there ...), which shows a simple and straightforward implementation of this. Does anybody knows where to get the spec to nVidias bumpmapping extension ? I never heard about it until now. - Holger |