From: Stephen J B. <sj...@li...> - 2000-06-13 20:00:21
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On Tue, 13 Jun 2000, Holger Waechtler wrote: > > ralf willenbacher wrote: > > > > attached are my thoughts on a bumpmapping extension for mesa. > > i would like to hear some opinions :> > > What do you think about implementing GL_EXT_texture_perturb_normal ?? > > GL_EXT_light_texture, GL_EXT_coordinate_space and GL_EXT_fragment_lighting > would have to be written first, but it's the better solution in my mind. > If you go this way, I would be glad if I could help implementing one or > two of those extensions. Whatever you implement needs to be something that at least *some* hardware can support - which means that we should be using some of the existing extensions rather than inventing new ones. Also, if you stick with existing extensions, there is a better chance that programs not specifically written for Mesa will take advantage of this new code. Note that Mesa is no longer the only game in town for Linux users - the nVidia driver already has bump-map extensions - and I fully intend my programs to make use of them. You should be able to find out all about the nVidia extensions (for example) at the www.opengl.org site. --ooOOoo-- Please note the change in my email address (was hti.com - now link.com) Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@li... http://www.link.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |