From: Brian P. <br...@pr...> - 2000-06-13 16:42:13
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Holger Waechtler wrote: > > ralf willenbacher wrote: > > > > attached are my thoughts on a bumpmapping extension for mesa. > > i would like to hear some opinions :> > > What do you think about implementing GL_EXT_texture_perturb_normal ?? > > GL_EXT_light_texture, GL_EXT_coordinate_space and GL_EXT_fragment_lighting > would have to be written first, but it's the better solution in my mind. > If you go this way, I would be glad if I could help implementing one or > two of those extensions. I have some concerns about implementing these extensions: 1. Will any of these extensions map onto current hardware? None that I know of. 2. There are patent issues associated with them. 3. They're somewhat complicated and I worry about implementation problems. 4. I don't know of any other GL that implements these extensions. I'd like to see an extension spec for NVIDIA's new per-pixel lighting feature. That might be more interesting/useful. -Brian |