From: Andy S. <an...@gu...> - 2000-05-26 20:14:00
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It seems there are other problems with glide3... The code that checks for framebuffer and texture ram seems to expect a number in bytes, but on my voodoo2 with glide3 it reports megs. removing the line that says config->SSTs[i].sstBoard.VoodooConfig.fbRam/= 1024*1024; and config->SSTs[i].sstBoard.VoodooConfig.tmuConfig[j].tmuRam /= 1024*1024; takes care of that. Does the Voodoo3/banshee/whatever report bytes instead of megs? is this an inconsistency or just untested code? I've also added some more modes that glide supports to the table in fxGetBestResolution, since it has been a pet peeve of mine that mesa would always show tiny windows in 640x480 mode when i was trying out low resolution modes. The diff is attached here. -Andy |