From: Joris T. <jor...@lu...> - 2000-05-23 14:17:37
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Though it seems kindof intimidating now that I'm in here, I'd like to contribute to the Mesa3D project. I downloaded the source a few days ago, while working on my PhD thesis, because I was looking for an open-source, well-documented graphics API to extend. Mesa seemed the perfect solution, since it builds fine on my Windows NT system. The only problem is - it's not so easy to figure out where to add things that I need. I've added the "#define"s that are necessary, and some additional glSomethingEXT functions. I've located the rasterizer code, and played with it a little to learn more. However, the old developer document on the website is out of date ( it mentions draw.c for instance, no longer in the source tree ), so it's very hard to figure out the sequence of calls that occurs after a set of calls between glBegin(), glEnd(). I need to break into these calls, because my extension requires a lot of work to be done after the initial modeling transformation. Is this still possible? Have I missed any important documentation perhaps? ( I've checked the readme.* files in the source tree ). Thanks in advance, Joris |