From: Stephen J B. <sj...@ht...> - 2000-03-20 18:52:31
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On Tue, 14 Mar 2000, Brian Paul wrote: > Last night I finished my antialiased triangle code for Mesa 3.3. > It seems to work pretty well. It could stand some performance > tuning but it'll always be considerably slower than non- > antialiased triangles. > > I believe this was the last bit of OpenGL functionality which was > missing in Mesa. Congratulations - that's an impressive achievement. So - now that Mesa is "done" what are you going to do for an encore? :-) Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@ht... http://www.hti.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |