|
From: Stephen J B. <sj...@ht...> - 2000-03-20 18:52:31
|
On Tue, 14 Mar 2000, Brian Paul wrote:
> Last night I finished my antialiased triangle code for Mesa 3.3.
> It seems to work pretty well. It could stand some performance
> tuning but it'll always be considerably slower than non-
> antialiased triangles.
>
> I believe this was the last bit of OpenGL functionality which was
> missing in Mesa.
Congratulations - that's an impressive achievement.
So - now that Mesa is "done" what are you going to do for an encore?
:-)
Steve Baker (817)619-2657 (Vox/Vox-Mail)
L3Com/Link Simulation & Training (817)619-2466 (Fax)
Work: sj...@ht... http://www.hti.com
Home: sjb...@ai... http://web2.airmail.net/sjbaker1
|