From: Eero P. <epa...@ko...> - 2000-07-04 06:10:08
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Alex Farber wrote: > However I've got a great advice from Dirk Reiners not to use any tesse- > lation, but use a 1-dimensional texture. Now the strange holes are gone... > > I have one more problem now and would appreciate any hints: now, when > I am using the 1-dimensional texture, the objects look great and without > any holes. However the performance has really dropped (I have tried both > MESA and G200). This is a surprise for me, since I was expecting the 3D- > cards to have good texture performance and since the number of vertices > decreased (I don't tesselate anymore). Try a 2D texture (replicate your 1 D texture to create it)... Some hardware has limitations in the aspect ratio of the supported textures, but texture with dimensions like 256x32 should fit most hardware. (or 128x16 etc if the smaller resolution is ok. Actually even smaller resolution like 32x4 might be ok if the texture interpolation results are ok for your color scale) Eero |