From: Chris W. <re...@se...> - 2000-06-09 13:19:06
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Another data point...I've found that the demo apps retain control of the input when I run them as root, but lose control of input events when I ru them as a non-priveleged user. Haven't tried this with Quake yet, but that's the case with all of the apps in Mesa-3.2/demos and Mesa-3.2/3Dfx/demos/. Is there a env variable or compiler option I'm missing? -Chris On Thu, Jun 08, 2000 at 02:31:45PM -0600, Brian Paul wrote: > Chris Woodfield wrote: > > > > I have a Voodoo3 AGP card, and I've compiled Mesa 3.2 with the latest > > version of glide (downloaded from wdfx last week). > > > > So far, every Mesa application I've attempted to run (from the demos to > > Quake II) has refused to take keyboard or mouse control. In every case, > > I've had to remotely kill the app, and even then I don't always get my > > console back. > > > > 1. In situations like this, how does one get the 3dfx driver to give X > > back the screen? > > > > 2. How to you force the Mesa app to take keyboard and mouse control? > > > Remember, when you open a full-screen 3dfx display, you're not really > creating an X window. So, whatever X window happens to have focus > "underneath" the 3dfx display will get the input events. > > Check out the Mesa-3.2/demos/glutfx.c for one way to deal with > this. > > I haven't run QuakeII in a long time. Don't know what the problem > is there. > > -Brian > > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > http://lists.sourceforge.net/mailman/listinfo/mesa3d-users -- --------------------------- Christopher A. Woodfield re...@se... PGP Public Key: http://pgp.mit.edu:11371/pks/lookup?op=get&search=0xB887618B |