From: Brian P. <br...@pr...> - 2000-06-08 21:33:30
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Chris Woodfield wrote: > > I have a Voodoo3 AGP card, and I've compiled Mesa 3.2 with the latest > version of glide (downloaded from wdfx last week). > > So far, every Mesa application I've attempted to run (from the demos to > Quake II) has refused to take keyboard or mouse control. In every case, > I've had to remotely kill the app, and even then I don't always get my > console back. > > 1. In situations like this, how does one get the 3dfx driver to give X > back the screen? > > 2. How to you force the Mesa app to take keyboard and mouse control? Remember, when you open a full-screen 3dfx display, you're not really creating an X window. So, whatever X window happens to have focus "underneath" the 3dfx display will get the input events. Check out the Mesa-3.2/demos/glutfx.c for one way to deal with this. I haven't run QuakeII in a long time. Don't know what the problem is there. -Brian |