From: Brian P. <br...@pr...> - 2000-06-05 14:31:03
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samuel wrote: > > hey all, > > Two things really, firstly what is the best strategy for determining how much video memory > is present? > > I experimented generating arbitarily large arrays of texture handles and then > glTexImage2Ding each the maximum sized texture. I then called glAreTexturesResident for > the array. It seems that in software mesa it allows more that 400mb of textures to be > resident. With my voodoo2 with 8mb of video memory, allocating over 15mb of textures, > still returned true for glAreTexturesResident, is this correct behaviour for mesa? I think all of our DRI drivers return GL_TRUE for residency at this time. That'll get fixed eventually. -Brian |