From: samuel <sa...@nt...> - 2000-06-04 22:40:49
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hey all, Two things really, firstly what is the best strategy for determining how much video memory is present? I experimented generating arbitarily large arrays of texture handles and then glTexImage2Ding each the maximum sized texture. I then called glAreTexturesResident for the array. It seems that in software mesa it allows more that 400mb of textures to be resident. With my voodoo2 with 8mb of video memory, allocating over 15mb of textures, still returned true for glAreTexturesResident, is this correct behaviour for mesa? thx for any pointers, samuel |