From: Dave M. <mo...@ni...> - 2000-05-05 20:59:00
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I'm experiencing some bad behavior in a game I'm writing. My problem is that if Mesa draws my scene faster than 30 Hertz then I never get any x events. So as far as my client can tell, the mouse never moves again. All other applications recieve X events normally. If I comment out the Mesa drawing code, then I get X events normally. During the locked times, top reports that X is consuming 90% cpu time. My machines are K6/450 and PII/333 running software mesa 3.3 beta. Can someone explain why X is so studiously ignoring the event sending half of its job, in favor of the rendering half? Any ideas for a solution? |