From: Robert M. W. Jr. <rm...@wo...> - 2000-05-05 20:43:21
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Hello, I have just recently installed the latest NVida drivers for XFree86-4.0 (as well as WinNT4). I've noticed a small problem which may or may not be 'operator error'. When rendering a point with smoothing (anti-aliasing) enabled, and the new NVidia libraries and drivers enabled, the only effect seen is a larger (square) point. (See the following sample code.) glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); glPointSize(11.125); glBegin(GL_POINTS); glVertex3f(x, y, 0.0); glEnd(); glDisable(GL_POINT_SMOOTH); If I disable the new NVidia stuff by changing symbolic links to point at the Mesa3D libs, the smooth point rendering works as expected (a round point). I'm asking for a display config with RGBA (RGB), double bufferring, depth bufferring, and stencil bufferring (for other things). Am I missing the boat on this? What else would I need in my display config? By the way, I notice this problem under NT4.0 as well, but if I replace the Opengl32.dll with the M$ version, all is well. Thanx, Robert M. Wheat, Jr. E-Mail: rm...@wo... |