From: Brian P. <br...@pr...> - 2000-05-04 15:07:03
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Robert Bäuml wrote: > > Hi, > > we're also using Mesa in our project Doom Legacy and recently came over a > well known problem with 3dfx hardware: There is no support for textures > above 256x256. I know, OpenGL does not guarantee large texture sizes, but > wouldn't it be a nice feature if there were a SW workaround for this HW limitation > built into Mesa? It would be slow and probably not worth the effort, IMHO. -Brian |