From: Aaron J. <jaj...@ho...> - 2000-04-14 05:46:43
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How about trying this, before you render the map, scale up the size of your polygons by a factor large enough such that it will be displayed, you will know the size to scale from the smallest value in your dataset... Aaron > >On Wed, 12 Apr 2000, Evan M. Carey wrote: > > > I'm making a 2D map. Some of the polygons in this map are very very > > small. It appears that if a polygon is sufficiently small Mesa throws > > it out. I've got sections of my map which are always going to be > > composed of _lots_ of little polygons and when they are not rendered I > > end up with a big hole in the map. If I change my orthographic > > projection to look closer in at the hole I see that the geometry for the > > polygons is valid cause they'll show up at close inspection. > >I agree that Mesa should not throw out polygons no matter how >small - for precisely the reason you say...and the OpenGL specification >does not permit such a thing to be done. However, I'm pretty sure I >heard of such an "optimisation" being added to Mesa (and I protested at >the time). ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com |