From: Stephen J B. <sj...@ht...> - 2000-04-13 13:19:34
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On Wed, 12 Apr 2000, Evan M. Carey wrote: > I'm making a 2D map. Some of the polygons in this map are very very > small. It appears that if a polygon is sufficiently small Mesa throws > it out. I've got sections of my map which are always going to be > composed of _lots_ of little polygons and when they are not rendered I > end up with a big hole in the map. If I change my orthographic > projection to look closer in at the hole I see that the geometry for the > polygons is valid cause they'll show up at close inspection. I agree that Mesa should not throw out polygons no matter how small - for precisely the reason you say...and the OpenGL specification does not permit such a thing to be done. However, I'm pretty sure I heard of such an "optimisation" being added to Mesa (and I protested at the time). Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sj...@ht... http://www.hti.com Home: sjb...@ai... http://web2.airmail.net/sjbaker1 |