From: Evan M. C. <le...@ca...> - 2000-04-12 21:28:11
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I tried looking in the archives and the FAQ but didn't find an answer to my question so forgive me if this has been answered already. I'm making a 2D map. Some of the polygons in this map are very very small. It appears that if a polygon is sufficiently small Mesa throws it out. I've got sections of my map which are always going to be composed of _lots_ of little polygons and when they are not rendered I end up with a big hole in the map. If I change my orthographic projection to look closer in at the hole I see that the geometry for the polygons is valid cause they'll show up at close inspection. In my application I don't mind that while rendering these small polygons that the pixel used to represent them will be repeatedly updated until I've scanned over far enough to start in on a new pixel. I.E. last polygon rendered gets it. That's actually desirable for my domain. Any suggestions? Thanks in advance! -- // Evan M. Carey Camber Corp. // ev...@ca... 4885 Alpha Road, Suite 110 // 972-991-5322 x145 Dallas, TX 75244-4633 // 972-991-5352 fax. www.cambertx.com |