From: Eric A. <er...@an...> - 2012-07-25 16:55:04
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"Zou, Nanhai" <nan...@in...> writes: > Hi, > I have notice that in current driver implementation. > When GL_DYNAMIC_DRAW flag is set in glBufferData, driver will not upload data to > Graphics memory. > Instead it will upload the _entire_ vertex/index buffer when glDrawElements/glDrawArray was called. We ripped out that awful code because it was hurting others, too. |