From: Philipp K. K. <pk...@sp...> - 2010-04-07 15:39:46
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Disclaimer: I know glxgears is not a benchmark, and I'm asking this question out of curiosity, not out of some attempt to benchmarkusing glxgears. Why do I consistently get higher glxgears framerates with indirect rendering? Here's some glxgears output: 1736 frames in 5.0 seconds = 347.084 FPS 1676 frames in 5.0 seconds = 335.017 FPS 1500 frames in 5.0 seconds = 299.872 FPS 1651 frames in 5.0 seconds = 330.194 FPS 1741 frames in 5.0 seconds = 347.826 FPS 1542 frames in 5.0 seconds = 308.269 FPS 1544 frames in 5.0 seconds = 308.688 FPS ^C philipp@notebook3:~$ export LIBGL_ALWAYS_INDIRECT=1 philipp@notebook3:~$ glxgears Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. 2241 frames in 5.0 seconds = 446.507 FPS 2020 frames in 5.0 seconds = 401.752 FPS 2340 frames in 5.0 seconds = 463.619 FPS 2120 frames in 5.0 seconds = 420.840 FPS System info: OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) 965GM GEM 20091221 2009Q4 OpenGL version string: 1.4 (2.1 Mesa 7.7.1) Philipp |