From: Jose F. <jfo...@vm...> - 2010-04-03 00:23:08
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Both ways are useful: single pixel decompression for texture sampling, whole block for whole image conversions. Jose ________________________________________ From: Roland Scheidegger [sr...@vm...] Sent: Friday, April 02, 2010 17:27 To: Luca Barbieri Cc: Jose Fonseca; mes...@li... Subject: Re: [Mesa3d-dev] How do we init half float tables? On 02.04.2010 17:09, Luca Barbieri wrote: > Additionally, the S3TC library may now support only a subset of the > formats. This may be even more useful as further compressed formats > are added. FWIW, I don't see any new s3tc formats. rgtc will not be handled by s3tc library since it isn't patent encumbered. util_format_is_s3tc will not include rgtc formats. (Though I guess that external decoding per-pixel is really rather lame, should do it per-block...) Roland |