From: Jose F. <jfo...@vm...> - 2010-04-03 00:12:43
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u_format_test started failing and it was not one day ago. Vinson reported some texture compression tests that just got working with my recent changes started to failing again. I'm not sure if it's the constructor mechanism, my platform (64bit), or some bug in the code. I just reverted all your recent util format changes. Not all look bad but I just don't have the time to separate the baby from the water. Sorry. I'll cherry pick some of them after I have more time to review and test them. One more thing: I'm maintaining the u_format* modules. I'm not speaking the just in the long term, but in the sense I'm actually working on this as we speak. Please do not make this kind of deep reaching changes to the u_format stuff in master without clearing them first with me. Either: - send me an email and buy in my support before implementing - send a patch of the implementation changes so that I can review - implement in a feature branch - or, if you think I'm unreasonable, just make a fork of the whole thing and do whatever you like without breaking the existing code that relies on it. master branch should be broken as little as possible as there is a lot of automated/manual testing going on that depends upon it. And going over and modifying code I just commited hinders my progress. Jose ________________________________________ From: luc...@gm... [luc...@gm...] On Behalf Of Luca Barbieri [lu...@lu...] Sent: Saturday, April 03, 2010 0:50 To: Jose Fonseca Cc: Brian Paul; mes...@li... Subject: Re: [Mesa3d-dev] How do we init half float tables? What are you seeing a regression on? texcompress and texcompsub seemed to work for me: I'll try to test something else and recheck the code. |