From: <bug...@fr...> - 2010-03-23 16:19:30
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http://bugs.freedesktop.org/show_bug.cgi?id=27265 --- Comment #3 from Brian Paul <bri...@gm...> 2010-03-23 09:19:23 PST --- Created an attachment (id=34368) --> (http://bugs.freedesktop.org/attachment.cgi?id=34368) do varying var allocation upon usage to use fewer regs The fragment shader is trying to read a varying var that's never written to (or declared in) the vertex shader. So that's an error. I modified the fragment shader accordingly and found the link still failed because of too many varying vars. However, a lot of varying vars are declared but not actually used in the shader. The following patch avoids allocating a register slot for varyings that aren't used. With this patch, the test works. Want to give it a try? I've only lightly tested it so far. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |