From: <bug...@fr...> - 2010-03-22 17:37:25
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http://bugs.freedesktop.org/show_bug.cgi?id=27250 Summary: glEnable(GL_VERTEX PROGRAM POINT SIZE) doesn't work Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mes...@li... ReportedBy: ne...@li... Created an attachment (id=34328) --> (http://bugs.freedesktop.org/attachment.cgi?id=34328) Test case Under GL 2.0 you are meant to be able to write to the gl_PointSize output from the vertex shader to change the point size per-vertex. This doesn't appear to work in Mesa. The attachment is a simple program that draws a single point in the center of the screen. It uses a vertex shader to change the size of the point to 32 pixels. Under Mesa git master this ends up being a single pixel but on an NVIDIA machine it correctly ends up as 32 pixels. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |