From: Marek O. <ma...@gm...> - 2010-03-19 13:21:46
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On Fri, Mar 19, 2010 at 11:36 AM, Sedat Dilek <sed...@go...>wrote: > Hi, > > the last days I was testing Alex Deucher's power-management-2 patches > for radeon OSS driver. > > While testing I saw that especially r300g dri/statetracker with > OpenArena have problems with mesa 7.8/master GIT branch. > Mesa r300 "classic" (KMS/DRI2) is working fine here on RV515. > > 7.8 GIT: > Scenes have a "red-ish" background. > There should be a fix in master. > But I can't remember when and which patch fixed it, but Dave Airlied > noticed the same color corruptions. > Apply this one from master: 821c830f11fc1c3529a186ace1d1ba3ddeab4957<http://cgit.freedesktop.org/mesa/mesa/commit/?id=821c830f11fc1c3529a186ace1d1ba3ddeab4957> If it helps, someone could cherry-pick the commit to the 7.8 branch. > master GIT (merged gallium-st-api-dri into it): > Some objects in the scene are not displayed with correct colors - > objects look/have like turquoise and black triangles. > What levels have this issue? How can I reproduce it? There is a breakage with Dave's screen/winsys rework ( 68e58a96e80865878e6881dc4d34fcc3ec24eb19<http://cgit.freedesktop.org/mesa/mesa/commit/?id=68e58a96e80865878e6881dc4d34fcc3ec24eb19>), especially in these piglit tests: cubemap, gen-teximage, levelclamp, lodclamp, texredefine. Could you please check if the incorrect rendering in openarena has anything to do with the rework? -Marek > commit 8e1768cfd32a4fa47dd5d4e8f5434fafc3b3120 > "gallium/docs: Fix a couple ReST errors." > > I played a bit with glxinfo (output see file-attachment): > > $ LIBGL_DEBUG=verbose RADEON_DEBUG=all ST_DEBUG=mesa glxinfo > glxinfo.txt > > The log of OA got big (dunno if you are interested in): > > $ LIBGL_DEBUG=verbose RADEON_DEBUG=all ST_DEBUG=mesa openarena > 2>openarena.log > > Any hints for digging deeper into this? > > Kind Regards, > - Sedat - > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Mesa3d-dev mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > > |