From: Dmitry N. M. <mae...@gm...> - 2010-03-17 23:11:03
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Thank you for your kind help, Brian! 2010/3/18 Brian Paul <br...@vm...>: > Those may be run of the mill bugs in the driver. The cell driver is > incomplete and some things don't work properly. The docs/cell.html has some > status info. > > -Brian > > Dmitry N. Mikushin wrote: >> >> Brian, >> >> I'm afraid with 0.3 I also have issues. Not that hard that with 0.4, >> but still. I tried to run Bullet physics visual demo and received >> screen with black slices. I verified that this behavior is encountered >> with mesa/gallium 7.7/0.3 turned on via LD_LIBRARY_PATH environment >> variable, and everything is OK, when it is turned off. Including two >> screenshots. >> >> D >> >> 2010/3/17 Brian Paul <br...@vm...>: >>> >>> Dmitry N. Mikushin wrote: >>>> >>>> The most recent version I've found, that does not have opcode error >>>> for me is gallium 0.3 in mesa 7.7, the previous one. >>> >>> In between other things I'm doing a bisect on the 7.8 branch to find >>> where >>> things broke. I'll try to fix it. >>> >>> >>>> The following >>>> question might by quiet stupid, but how can I see the performance >>>> difference between cell-gallium and general mesa? Running glxgears >>>> Enlightenment on PS3 shows around 105 FPS for both, so I really wonder >>>> what can benefit from spu acceleration, and how to see that. I'm >>>> mostly interested in boosting OpenGL. >>> >>> First, be sure you're using the driver you expect with glxinfo (see the >>> "renderer" value). >>> >>> Be aware that SwapBuffers() is pretty slow with Cell so you'll never get >>> super high frame rates. >>> >>> Where the Cell driver shines is in non-trivial shaders. If you compare >>> the >>> speed of some of the demos in progs/glsl/ the Cell driver should be much >>> faster that than the other software drivers. >>> >>> -Brian >>> >>> >>> >>> ------------------------------------------------------------------------ >>> >>> >>> ------------------------------------------------------------------------ >>> > > |