From: Corbin S. <mos...@gm...> - 2010-03-11 18:52:36
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On Thu, Mar 11, 2010 at 9:13 AM, Jerome Glisse <gl...@fr...> wrote: > Also i think GLSL state that the sampler information should be defined > at shader build time but the TGSI doesn't seems to provide those, for > r600 i need to have a shader rewritting because of this (it's not big > and i don't mind much and i also can avoid rewritting by checking if > there is a change in the bound sampler). Yeah, welcome to TGSI. You'll have to do like r300g and recompile the shader. -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson <Mos...@gm...> |