From: Keith W. <ke...@vm...> - 2010-03-08 11:14:00
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On Sat, 2010-03-06 at 00:30 -0800, Dave Airlie wrote: > So in classic drivers we can hit swrast fallbacks for things like > ReadPixels where we know we aren't going to have to want to touch > textures at all. This would be useful for the r300 driver where Maciej > is working on texture tiling will allow us to avoid the untiling > overheads that mapping textures requires for most sw fallbacks. > > There may be other operations where we can do this also. For render to > texture scenarios the driver should still map the textures via the > FBOs anyways. > > Dave. Looks like a reasonable idea to me. Keith |