From: Alex D. <ale...@gm...> - 2010-03-06 21:42:18
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2010/3/6 Corbin Simpson <mos...@gm...>: > HoN needs PBOs? How annoying. > > I'll pull in the patch if nobody else says anything, but I'd much > prefer that Alex or somebody else more familiar with r600 do it. > Is that patch all that's needed for pbos? I was under the impression there was more work involved, but I haven't really had a chance to look into it further. Alex > ~ C. > > 2010/3/6 Török Edwin <edw...@gm...>: >> Hi Andre, >> >> I've been using your patch that enables pbo on r600: >> http://cgit.freedesktop.org/~andrem/mesa/commit/?h=r600-test&id=6ee755760d124c85bdfd121fd491f68fccca84f7 >> >> Are you considering enabling it in Mesa 7.8? >> >> Some games won't even start without pbo support (for example Heroes of >> Newerth). >> >> Even if gameplay isn't perfect (there are some rendering artifacts[1], >> and some effects are slow [2]) at least the game starts with that patch. >> >> [1] which is not related to your pbo patch, I see artifacts w/o it too >> in other games, and blender: >> https://bugs.freedesktop.org/show_bug.cgi?id=26735 >> [2] which can be turned off, like refraction >> >> Best regards, >> --Edwin >> >> ------------------------------------------------------------------------------ >> Download Intel® Parallel Studio Eval >> Try the new software tools for yourself. Speed compiling, find bugs >> proactively, and fine-tune applications for parallel performance. >> See why Intel Parallel Studio got high marks during beta. >> http://p.sf.net/sfu/intel-sw-dev >> _______________________________________________ >> Mesa3d-dev mailing list >> Mes...@li... >> https://lists.sourceforge.net/lists/listinfo/mesa3d-dev >> > > > > -- > Only fools are easily impressed by what is only > barely beyond their reach. ~ Unknown > > Corbin Simpson > <Mos...@gm...> > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Mesa3d-dev mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > |