From: Corbin S. <mos...@gm...> - 2010-03-06 19:58:38
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HoN needs PBOs? How annoying. I'll pull in the patch if nobody else says anything, but I'd much prefer that Alex or somebody else more familiar with r600 do it. ~ C. 2010/3/6 Török Edwin <edw...@gm...>: > Hi Andre, > > I've been using your patch that enables pbo on r600: > http://cgit.freedesktop.org/~andrem/mesa/commit/?h=r600-test&id=6ee755760d124c85bdfd121fd491f68fccca84f7 > > Are you considering enabling it in Mesa 7.8? > > Some games won't even start without pbo support (for example Heroes of > Newerth). > > Even if gameplay isn't perfect (there are some rendering artifacts[1], > and some effects are slow [2]) at least the game starts with that patch. > > [1] which is not related to your pbo patch, I see artifacts w/o it too > in other games, and blender: > https://bugs.freedesktop.org/show_bug.cgi?id=26735 > [2] which can be turned off, like refraction > > Best regards, > --Edwin > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Mesa3d-dev mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > -- Only fools are easily impressed by what is only barely beyond their reach. ~ Unknown Corbin Simpson <Mos...@gm...> |