From: Keith W. <ke...@vm...> - 2010-03-03 19:46:28
|
On Wed, 2010-03-03 at 06:58 -0800, Luca Barbieri wrote: > BTW, i915 is also limited to 0-7 generic indices, and thus doesn't > work with GLSL at all right now. > > This should be relatively easy to fix since it should be enough to > store the generic indices in the "texCoords" arrays, and then pass > them to draw_find_shader_output. Luca, If you want to go ahead and send a patch, I don't have a problem with it. Like you say, it should be an easy change. Keith |