From: Luca B. <lu...@lu...> - 2010-03-03 14:58:55
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BTW, i915 is also limited to 0-7 generic indices, and thus doesn't work with GLSL at all right now. This should be relatively easy to fix since it should be enough to store the generic indices in the "texCoords" arrays, and then pass them to draw_find_shader_output. |