From: Keith W. <ke...@vm...> - 2010-03-02 10:44:39
|
Michal, This is looking good to me - feel free to merge once any loose ends are tied up. Keith On Mon, 2010-03-01 at 17:46 -0800, Marek Olšák wrote: > Ahhh, I am a bad liar. The attached patch fixes the regressions. > > -Marek > > On Tue, Mar 2, 2010 at 2:08 AM, Marek Olšák <ma...@gm...> wrote: > Hi Michal, > > This branch breaks 2 piglit tests with r300g: > > depthrange-clear > texdepth > > However I haven't investigated these and won't get to them > until the weekend. I personally don't mind fixing the > regressions after the merge (but I'm not the maintainer of > r300g). Anyway I'm glad to see bypass_vs_clip_and_viewport > dying. > > -Marek > > > > On Mon, Mar 1, 2010 at 5:08 PM, michal <mi...@vm...> > wrote: > Hi, > > This branch removes bypass_vs_clip_and_viewport flag > from pipe > rasterizer state. The benefits of having this bit > around were dubious > for everybody and burdensome for driver writers. > > All the utility code that relied on this flag have > been rewritten to > pass vertex positions in clip space and set clip and > viewport state. I > would like to ask the maintainers of u_blitter module > to please test my > changes and provide feedback. > > Please review. > > Thanks. > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed > compiling, find bugs > proactively, and fine-tune applications for parallel > performance. > See why Intel Parallel Studio got high marks during > beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Mesa3d-dev mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > > > |